Project: URBAN ACCUPUNCTURE

Date: 03.2011
Type: Research
Project typology: Urban Strategy
Size: –
Location: public space

Status: ongoing

FOR:
Project leader: Alex Cozma
Team: Oana Simionescu, Alin Balaj, Marton Tovissi

+ Codruta Negrulescu, Iulia Fratila, Andreea Patroi

DESCRIEREA PROIECTULUI:

Viziunea lipseste in cele mai multe orase romanesti, cateodata lasandu-se impresia ca sunt orientate impotriva oamenilor care le locuiesc- sunt pline de spatii publice fara identitate si functiune. Noile propuneri tind spre superficial, fara a consulta populatia sunt private de o implicare profesionista. Exista totusi un potential enorm in aceste spatii urbane.

Impachetat intr-o aplicatie digitala, proiectul vrea sa ofere procesului de design o interfata inteligibila pentru toti. Intr-o societate unde arhitectura este doar de vanzare, incercam sa nastem un alt fel de dialog cu publicul – unul mult mai confortabil. Incarcam sa invatam, prin intermediul tehnologiei, ca arhitectura e un proces complex de analiza si raspunsuri la nevoi specifice. Prima idee susteinabila a proiectului si cea mai importanta e ca dam procesului de design timpul si importanta cuvenite, intr-un mediu ce nu-i acorda importanta.

Procesul e simplu: se alege o locatie, se trece prin cele 27 de layere de analiza, se genereaza un rezultat optim dintr-o lista si se vizualizeaza rezultatul cu evenimentele ce se pot organiza acolo.

Am ales o aplicatie digitale datorita problemelor de comunicare dintre edili, arhitecti si public. Trebuie inteles prin mijloce simplificate ca si cele mai mici interventii schimba perceptia si viata spatiului urban. Adaugand la un spatiu gol si invatand oamenii cum sa il foloseasca, dam nastere dialogurilor atat de necesare unei societati sanatoase..

Ne dorim o mai buna folosire a spatiului urban. In acest scop am am folosit 4 pavilioane temporare diferite, iar acesta poate fi doar inceputul pentru o startegie de lunga durata. Numarul lor ar putea creste in timp!

Proiectul incepe cu UP. Este i instalatie inspirata din retele- de la constelatii la retele sociale si internet. Sunt 250 de stalpi de carton ce pot sustine combinatii infinite de evenimente si activitati. Plantele propuse adauga un layer temporar si fac tranzitia intre marea de asfalt si parc.

MELTING POT este o platforma in miscare care isi face utilizatorii constienti de prezenta vecinului. Este un mijloc de interactiune si o platforma media.

S21 este o interpretare a amfiteatrului urban, ce poate arata potentialul unor spatii folosite doar pentru tranzit.

TURNUL este o bucla ce ofera experimentarea vecinatatilor de la alta inaltime si incadrarea unor elemente de interes.

INOVATIE SI TRANSFERABILITATE

Pavilioanle si situl analizat exemplifica modul in care aplicatia functioneaza, insa procesul nu ar trebui sa se opreasca aici. El ar trebui sa straneasca dialogul si in mediul arhitectilor. Inovatia e expunerea unei nise pentru a deveni o sursa deschisa, o aglomerare accesibila de idei. De aici si transferabilitatea.
Prezentarea proiectelor prin mijloace ce aduc bucurie utilizatorului le face mai accesibile. Dupa accesibilitate vine intelegerea, asimilarea si implementarea. Aspectul important este implicarea publicului si autoritatilor in procesul de design.
Inovatia o gasim si in materialele si tehnologiile folosite. Materialele propuse fac proiectele fezabile si usor de implementat.

STANDARDE ETICE SI ECHITATE SOCIALA

Proiectul vine sa raspunda unor necesitati. E o unealta ce ajuta publicul sa foloseasca spatiul urban pentru intercatiune si recreere si nu doar sa il accepte asa cum este. Spatiul public este un indicator direct al democtariei. Proiectul pune spatiul public in centrul discutiei dintre arhitect, public si autoritati – un exercitiu pentru un mai bun dialog intre diferiti actori ai societatii.

PERFORMANTA ECONOMICA SI COMPATIBILITATE

Efort financiar minim, efect social maxim. Datorita bugetului redus, proiectul ar putea fi usor finantat de administratie, sponsori si chiar de investitori privati. Pavilionale in sine au viata lor economica dupa constructie, prin agenda culturala ce o pot sustine. Este important a se folosi acest potential ca baza financiara pentru urmatoarea ACUPUNCTURA URBANA.

IMPACT CONTEXTUAL SI ESTETIC

Impactul estetic al unui obiect bine proiectat si deja acceptat de public, intr-un cadru gri si impersonal duce la schimabrea de optica asupra potentialului unui spatiu public. Aspectul este mobilul ce activeaza oamenii in procesul de proiectare a orasului si aduce obiectul de arhitectura mai aproape de ei.

PROJECT DESCRIPTION

Most Romanian cities lack vision for the future, sometimes they even seem to be oriented against people – they are filled up with places that lack identity and function. New developments tend to be superficial, don’t consult the public and lack professional involvement. In spite of this chaotic environment, there is a huge, unexplored potential for these urban spaces.

Packed in a digital application, the project tries to give an understandable interface to the process of design. In a society where architecture is usually for sale, we try to engage a new kind of dialogue with the public – one more comfortable for them. We are trying to teach them, through the means of technology, that architecture is a complex process of analysis and answer to specific needs. The first sustainable idea of this project is to give the process of design time and importance in a society that doesn’t care about it. The process is very simple: once you selected the site, you go through the 27 layers of analysis, choosing your pavilion; once one chose a pavilion one can visualize it in the site and picture events there.

We chose to emphasize on the application because of the problems of communication we have here among cities, professionals and public. We need to make people and cities understand how even small interventions can change the perception and life of space. Filling up empty space with activities and teaching people how to use it in order for them to engage in dialogue is of great importance in a healthy society.

The target of this project is the better use of public space. To illustrate it we designed 4 different temporary pavilions. But this is only the beginning of a long term strategy. More pavilions should be developed and given to the public in time.

The project starts with UP. It is an installation inspired by networks – starting from a constellation to social networking and the internet. It is 250 cardboard columns can sustain infinite combinations of events and activities. Putting plants on top of the columns adds a temporal layer to the concept and helps it make a transition between the sea of asphalt of the square and the park behind it. Construction for this project will start in may 2011, in Victoriei Square, Bucharest.

MELTING POT is a balancing platform that through its movement makes people aware of one another. It is also an interaction platform, its movement being supported by a media plug-in that keeps people connected and informed.

S21 is a small scale reinterpretation of the amphitheater. It will be used emphasize the potential of linear sites, usually only used for passage.

TOWER PAVILLION is a continuous loop that offers users the possibility of viewing the surroundings from different heights, while also framing important areas of the city.

INNOVATION AND TRANSFERABILITY

The designs and sites were chosen as examples of how this strategy will work, but the process shouldn’t stop here. The application is also meant to start dialogue in the design world. The innovation of this idea is that through the application a niche of design could become an open source, accessible think tank – transferability.
Presenting projects through methods that bring joy to the user, makes them more accessible. With accessibility comes understanding, assimilation and implementation. An important aspect of the strategy is that only projects that become appreciated by the public will get built, with this involving both public and authorities in the process of design.
Innovation can also be found in the materials and technologies used. UP is made out of cardboard tubes and screw-like foundations. All the materials used to build it can either be recycled, reused separately or reused to build homes for refugees. The materials make the projects affordable and easy to implement.

ETHICAL STANDARDS AND SOCIAL EQUITY

This project is an initiative that comes to meet expressed needs. It is a tool to help people understand how to use public space as means of interaction and recreation instead of accepting it as it is. The quality of public space is a direct indicator of democracy. The project engages urban spaces in a dialogue with architects, users and authorities, having as target not only the revival of a particular space, but to introduce and exercise this kind of dialogue between members of our society.

ECONOMIC PERFORMANCE AND COMPATIBILITY

Less money, more social effect. Due to low budget, this project could be easily financed. It could be sustained by administration, private investors or sponsors – the material strategy initiates a dialogue with different material producers.
The pavilions also have their own financial life after construction through the cultural agenda they will host. It is important to use this potential as a possible financing source for the next URBAN ACCUPUNCTURE.

CONTEXTUAL AND AESTHETIC IMPACT

The aesthetic impact of a well designed object, that is already accepted by the public, on a grey impersonal setting should lead to the transformation of people’s optics on the potential of public spaces.
Aesthetics is the trigger that determine people to be an active part in designing their cities. It is also the central tool of this strategy – using an application to make architecture accessible to the public.